Showing posts with label World Eaters. Show all posts
Showing posts with label World Eaters. Show all posts

Friday, August 10, 2012

Jezza’s Corner: Tropicarnage 2 Tournament Report
















Hi Guys,

One of my old mates, Jezza, has been playing up a storm up in Townsville since moving there, and sent me a brief tournament report some time ago. After having a chat recently, I suggested that I should put it up on the blog for everyone to see what else is happening around the place and other people’s armies.

This tournament was a pre-6th Ed 1500pt tournament hosted by WW40k.

Expect to see some more articles from Jezza in the future as he is a crazy man and cranks out heaps of models to play competitively in 40k, Infinity and Flames of War. I expect there will be a bigger introduction in the future, but without further ado – here is Jezza’s Corner!.


*********

  === Jezza's Corner ===


I just finished playing in Tropicarnage 2 (www.ww40k.com) and came 4th overall!!

My Army list for 1500 points:



Chaos Space Marines - WORLD EATERS

Khârn + 8 Bezerkers + Rhino
8 Bezerkers + Personal Icon + Rhino
8 Bezerkers + Personal Icon + Rhino
8 Lesser Daemons
8 Chaos Bikes + Mark of Khorne, Melta Gun, Plasma Gun, Champion, Powerweapon
Predator - Autocannon, Sponson Lascannons
Predator - Austocannon, Sponson Lascannons

Basic Game Plan - Deploy in a group and just hammer one point with the bikes turbo boosting into the enemy lines on Turn 1 to provide a distraction, and then hit everything with mass bezerkers. Predators just hang back and shoot stuff (vehicles being the priority)



Game 1 - VS Imperial Guard. (Result – WIN)

Kill point mission, Dawn of War



Opponents army - My opponent had 4 special characters in his army, armour 12 Sentinels with plasma cannons (WTF!), and lots of sniper rifles and stealthy cover save bonuses.

I basically just hammered into one area of his army. Khârn and his squad of meat shields accounted for 1 guard squad, 2 sentinels and a Leman Russ Punisher. My predators blew one of the valkyries out of the sky. I lost mybikes (due to the Punisher) and about half a squad. As he deployed across the table I just hammered the one point with everything and then just minced around for 2 turns not trying to concede VPs as running into the gun line was silly.




Game 2 - VS Space Wolves. (Result – WIN)

5 Objectives



My opponent was a young teenager and he made a few play mistakes - but good on him for a very fluffy-wolfy theme. His Terminator rune priest (and 4 bolter marines) got gunned down early on by plasma gun fire. There was a mass melee in one spot of the board with the bezerkers landing 5 out of 6 charges. Khârn killed 6 wolves, 7 Marines, 1 Wolf Lord. Not much excitement though his wolf scouts squad decided to stand in front of 2x predators which didn’t end well for them.


Game 3 - VS Imperial Guard. (Result – Loss)

2 Objectives


 



Opponents army - 3 Valkyrie Gunships, 2x Manticore’s, 4 Chimeras with Vets Plasma/melta guns, Demolisher

Well this game it came down to the Tournament organiser rolling a D6 to decide if it was a draw in my favour or a loss :( -  as we couldn’t agree if one of my squads was contesting. The TO rolled a 3… sad me, as I was all over this army like a cheap suit. At the end he had 2 chimeras plus squads, 1 Valkyrie gunship and 2 manticore’s (out of ammo) left.

The guard never got out of the chimeras and just fired 5 plasma, melta guns at me a turn (!!!). So I had to charge them pop them out, take another turn of being blasted then charge them. He got lucky as when the game ended - as well as the objective in my deployment zone he contested by flying 24” with his last aircraft in front of 2 predators and a bezerker squad - alas it was not meant to be.

But this was the most enjoyable game - the guy was nice but a bit taken aback when an old chaos codex started flogging the crap out him. Once again Khârn helped out by killing the Demolisher, 12 Guardsmen (including command squad), 2x Chimeras - though he died when a kitchen sink worth of plasma and melta fire turned him to ash (curse you not having Eternal Warrior!!!) - this was the only time he died in the tournament.

Afterwards the guy apologised that it went down to a roll to see who won/draw though at the end of the tourney the results wouldn’t have changed so meh. Next time I will make a ring of figures around an objective that nothing can get near... stupid flyers contesting ground objectives.... *grumble grumble*





Game 4 - VS Ultramarines. (Result – WIN)

Kill points





Opponents army - 1 Commander, 9 Sternguard, Drop Pod, 2 Tactical Squads+ Rhinos, 2 Devastator Squads, Thunderfire Cannon, Iron Clad

This guy was a douche...so it was even better when I overran his positions in true Khorne style. :)

My Predators managed to kill a Thunderfire cannon and a Drop Pod before succumbing to the 10 Sternguards that drop podded next to me and unloaded with their combi meltas.

Essentially I left the predators to die while the rest of my army made its escape to the enemy lines. I turbo-boosted my bikes right up the guts, and after losing a few to shooting got charged by the Ironclad dread that I couldn’t hurt (AV13!!) but they held in combat.

The next turn Khârn detached from his squad (and his squad assaulted a nearby Devastator squad) assaulted the dread. Khârn only managed to take an arm off in melee and the return hit from the dread failed to wound (which my opponent was really foul about).The next turn Khârn only penetrated once but destroyed the dread (bwahahah!) and the guys nostrils started flaring.

The rest of the game was me pac-maning  his units (nom nom nom) except the Sternguard/Hero which were right on my back line.

The guy was just a jerk, remeasuring everything I charged or shot at, continually looking at my army list which he kept on his side the entire game. Khârn – Ironclad Dreadnought, 8 Marines



Game 5- VS Daemonhunters. (Result – WIN)

 5 Objectives



Opponents army - Cortez, Some Terminator psyker lord with everything, 2 Redeemer Land Raider, some psyker squad, 8ish assassins, Techmarine, 2x Jokaero, 10 Power Armour Grey Knights with halberds and stuff.

Well I thought I was screwed… but by shaking and immobilising the Land Raiders, I disrupted his steam roller and tried to keep a portion of his army at arms length while trying to overcome one bit at a time.

Bikes came through by forcing the Grey Knights to charge them which in turn let Khârn dismount the following turn and barrel into them wiping them out - 7 dead on the charge yeah!

Though the finally mobile redeemer BBQ’s the remaining bikes and some bezerkers. Khârn charged the Land raider and after 2 turns of hitting it with Gorechild, managed to destroy it.

His big scary souped up Lord tried to contest an objective in range of the predators... guess who got turned into ash (hehehehe, the look on my opponents face was priceless after telling me how protected and powerful he was).

My bezerker squad took on his assassin, Techmarine Deathsquad and I.... shot them with boltpistols and they broke and because they didn’t run away 6 inches they stayed broken and after 4 turns of them always being with 6” of the enemy never rallied - bwahahahha. I was lucky in the game as I made alot of vehicle cover saves and he failed alot of psychic checks (suck it Grey Knights! :) ). Though on Turn 7 he was trying to get a draw but everything left in his army either missed or failed to wound.

He was pretty gutted and said the army was sh!t and he was selling it.

At the end of the game he had Cotez, a Land Raider and a psyker squad left. I had 2x Predators, Khârn, 3 heavily depleted bezerker squads, Rhino, 6 Daemons left. Luckily you can claim objectives with 1 man, go the fearless bezerkers. Khârn – Land Raider, 7 Grey Knights.


Final thoughts

 I had a great day rolling some dice thought I did pretty well with an old codex with a themed list.

Overall Khârn died once in 5 games and killed:

Infantry:
6 Wolves, 7 Space Wolf Marines, 1 Wolf Lord, 22 Guardsmen, 8 Ultramarines, and 7 Grey Knights

Vehicles:
2x Sentinels, Leman Punisher, Leman Russ Demolisher, 2x Chimeras, Ironclad Dreadnought, and a Land Raider Redeemer


Here are the final tournament results for the whole day.

WW40K Event Results for 2012




 Skulls for the Skull Throne! - Jezza


Friday, July 23, 2010

Musings: Forge World Pre-Heresy Armour, World Eaters & Angron

I am sure many of you have already seen the recent Forge World newsletters; but I really wanted to say that I am soooo excited about glimpses of Pre-Heresy Armour.

I have really wanted to do a Pre-Heresy Marine army for quite some time and have been slowly stockpiling bits (resin rivets, helmets, chests etc) to make up some Mk IV & V armour. But with the glimpses we have seen so far it might be a far cry easier time wise to wait it out to see what goodies Forge World release. Now we know that the next Imperial Armour book wont be a Heresy or 30k based one (*sad panda*) but overall I don’t really care if I can get the bits to make some sweet looking pre-heresy at a reasonable price (Forge World reasonable price – lol – its like black tar heroin).

Time is something I am short of all the time – hence why I am so slow at doing things.

If you haven’t already seen them here is a picture of the Mk V helmet:


And one of the Mk III Helmet


Personally I have wanted to do small Pre-Heresy World Eater army (using the new Blood Angel Codex) and have even picked up one of the Ronin Primarch models to represent Angron himself. I also figure doing World Eaters would be a great excuse for me to develop my painting skills as I am forced to paint White on a large scale – something that I have always steered away from – that and yellow!



I figure to represent Angron on the table I will use him as a counts as Librarian Mephiston. Now before you groan here me out. Mephistons stats are pretty much the same as Angron as a Daemon Prince and his ‘Psychic Powers’ can be represented by physical traits for a primarch easily – especially one that is a bit crazy like Angron and full of rage.

Let’s take a quick look.

Mephiston – 250pts
WS7 BS5 S6 T6 Wo5 I7 A4/5 Ld10 Sv2+

Equipment: Force Sword, Plasma Pistol, Frag & Krak, Artificer Armour, Psychic Hood
Special Rules: ATSKF, Fleet, Transfixing Gaze, Psyker

Psychic Powers:

The Sanguine Sword:
This power is used at the start of either player's Assault phase. The Librarian's close combat attacks are made at S10.

Unleash Rage:
This power is used at the start of either player's Assault phase. the Librarian and his unit have the Preferred Enemy special rule until the end of the turn.

Wings of Sanguinius:
This power is used in the Librarian's Movement phase and lasts for the rest of the turn. It allows the Librarian to move as if he had a jump pack. A Librarian riding a bike that uses this power moves as if he was riding a jet bike


Now…my rational:


Transfixing Gaze: He is a Primarch so he is damn scary – re-rolling to hits and wounds seems appropriate as someone cowers before him.

Sanguine Sword: He also is known to be a storm of rage and hence can channel that rage into raw strength – Hence S10.

Wings of Sanguinius: A little harder to justify…but again massive feats of strength. I figure it can be justified by him just leaping straight at the foe. He is an ex gladiator and doesn’t wear bulky armour like some primarchs

Now..for the force sword – again channelling his hate he twists the blade, cuts out the enemy’s heart with Gorechild…whatever really. Just represented by a psychic test in the game.

Psychic Hood: As we know – Khorne hates magic and later on he actually has a collar of Khorne. I justify this as the Khorne protecting his future champion with a 24” zone that can stop some magic/psychic force.


I hope it doesn’t look like too much of a stretch but Mephistons powers seem more ‘phyiscal’ representations of strength, rage and hate more than anything else. For a personal body guard I figure I can have a small unit of ‘counts as’ Sanquinary Guard follow him around. He can’t join the unit directly though because of his rules – but let’s face it…I think he would be easy to pick out in a force anyway. Given that he doesn’t have an invulnerable save and can’t hide in a unit - I think he is pretty balanced…at 250pts he can still just be gunned down pretty easy.

Anyway, the rest of the codex would be pretty cool to use as a World Eaters army since they can have lots of assault squads as troops (with and without jump packs) and Berserker Squads can be represented Death Company as well. Doing a themed army like this probably wont be winning any tournaments – but hey – it should look sweet on the table.
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